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Unless it's a xbox thing PAL as a standard absolutely support progressive modes, but instead of 480p it's a higher res of 576p. Full frame picture in both cases and hard to tell if the resolution is higher or not. Using component cables in this particular case the only difference is a variation in brightness (which is expected because of the standards) which is easily tuned. With a component or rgb scart cable you can play the different regions of a game regardless of the video mode standard (aside from potential region locks if not using a chipped or softmodded box).
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PAL-60 (60Hz) is supported across all cables in most titles as well in PAL mode. if it got a "classics" re-release.Ĭomponent cable in both cases, but the cable type would not affect the refresh rate and thus not the framerate either.Īs far as I know on og xbox almost all pal versions of all games support 480p as long as you use rgb, component or vga cables and switch the system to ntsc or vice versa. I'm creating this post because I can't find any info on it online and want to make sure it's not down to a rip issue or if it got several releases for each region. Another difference is that the PAL version lacks a volume slider which is found under "audio/video" in the NTSC version.
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I can confirm this just by the responsiveness and image clarity in motion, but I also went as far as to emulate the two versions in Xemu with the internal framerate analysis enabled which shows the NTSC version being locked at 30 and the PAL one at 60.
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It absolutely does not I thought and was about to comment on it, but before I did that I snatched the PAL version and lo and behold that version does run at or target 60fps (with 60Hz enabled). Not a question about the video standards, but rather the difference between the two versions purely in terms of software Been playing the NTSC version on OG hardware 60Hz and the game clearly runs at (or at least targets) 30fps, but then I read a comment in a platform comparison video that the Xbox version has a pro of running at 60fps.
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